Undergraduate Projects
The History of Atoms-Holographically
The current education model for atomic model is primarily text and image heavy, with little opportunity for students to view models from various perspectives or interact with them. While students may create physical dioramas, these often provide limited perspectives from which to view the models and are generally simplistic in nature.
Solution Description
Utilising the technologies stated below this group has developed a learning tool aimed at complementing existing learning activities. This utilises the Microsoft HoloLens 2 device to superimpose interactive 3D holograms of atomic models on the user’s current physical environment. This creates an immersive and engaging experience in which users can examine, interact and learn about atomic models. Users can view general information about each atomic model and its inventor, examine models in detail and consolidate their knowledge through a simple quiz.
Technologies Used
• Unity: Cross platform game engine used for the development of the project.
• Blender: An open-source tool used for creating 3D models and animations for each atomic model.
• Microsoft Mixed Reality Toolkit: A coding framework developed by Microsoft that provides a set of components and features that accelerate development for the HoloLens 2 device within Unity.